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Old Jan 10, 2007, 04:31 AM // 04:31   #21
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/notsigned
As a number of people above have said, very unfair and uncool.
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Old Jan 11, 2007, 02:56 PM // 14:56   #22
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My vote would go for a solution where the AI takes control over the character of a left player, basicly functioning as a henchman / hero.

I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character.
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Old Jan 11, 2007, 04:15 PM // 16:15   #23
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Quote:
Originally Posted by Redfeather1975
I say if someone quits a certain number of times they get a big ole 'I'm a Quitter' title that can never be removed!
Mwa ha haaaaaa

What's the max for that title? I'm going to farm it. Also about the idea of mapping out of an area before completing it, I usually map out of the area on my skill capping trips. Am I not going to be able to log back in for 5 minutes, because I got what I wanted and left the henchies there to rot?

/not signed on the suggestion.

To not get flagged as a leaver in pve, all they would have to do is cause a team wipe. There are times when I have completed missions & quest while the team was 5/8-7/8. I rather they just leave than try to kill us all.
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Old Jan 11, 2007, 05:59 PM // 17:59   #24
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This would not work at all. Salvages anyone? within a course of a long map I have probably salvaged at least 2 stacks of wood, 1 of metal, a bit of steel, loads of dust... you get the idea? How in the world would the game keep track and be able to seperate what I salvaged before hand and afterwards? What if I salvage an item that I brought into the level? Would I lose that material? Can-o-worms. I rather not lose my drops, anyway this just encorage people to pull the lan cable in their computer before completely raging. Sure they have to wait 10 minutes but they get to keep their drops.
Find another way to punish those who want to rage, taking their drops does not work.
/not signed.
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Old Jan 11, 2007, 10:32 PM // 22:32   #25
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What about this.

When a person maps out (while in a party with active players and the objective isnt completed) he gets a negative remark. If you get up to 5 of these points in lets say a timespan of 3 days (meaning this person would be deliberately leaving groups) he cannot join other ppl anymore in party for 1 or 2 days.

To prevent ppl to go afk instead, give the party members the option to KICK afk players that havent been active for about 2 minutes. If more then 75% agrees to kick that person, the person gets kicked and gets a remark.

Same rule would apply to this system.

If ppl get 5 remarks on a period of 3 days... they cant play with other ppl and just have to play with henchies...
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Old Jan 11, 2007, 10:34 PM // 22:34   #26
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My solution for leavers:

Me + 3 heros + 4 henchies.

Only thing is if I get err7'd on the henchies, do I take a penalty for dropping out on them?
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Old Jan 11, 2007, 10:37 PM // 22:37   #27
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(while in a party with active players and the objective isnt completed)

meaning that the party would contain real players

btw: it wouldnt be a shame if you just got 1 point in 3 days, wouldnt mean you deliberatly left the game. you can still drop out 3 times without any problem here.
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Old Jan 11, 2007, 10:41 PM // 22:41   #28
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Quote:
Originally Posted by WittePens
What about this.

When a person maps out (while in a party with active players and the objective isnt completed) he gets a negative remark. If you get up to 5 of these points in lets say a timespan of 3 days (meaning this person would be deliberately leaving groups) he cannot join other ppl anymore in party for 1 or 2 days. ...
I get asked to help run a group of people past a certain nasty spot, but to drop afterwards (beats me why, just go with it). I run them past that nasty, and then map out so the group can go on with their 1 less than full group bonus. Now I get a penalty for helping a group of people with what they wanted to achieve?
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Old Jan 11, 2007, 10:43 PM // 22:43   #29
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well like i said, you would only get 1 point for it...
that isnt the end of the world
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Old Jan 12, 2007, 01:08 AM // 01:08   #30
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Solution:

If you leave a game, you won't be able to join another game for 10(for pve) or 3(for pvp) minutes for each party member that's still alive.

If someone really have an emergency and have to leave, he/she won't want to enter another game anytime soon anyway, so why care that much. I think this is the best solution
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Old Jan 12, 2007, 02:37 AM // 02:37   #31
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Quote:
Originally Posted by lightblade
Solution:

If you leave a game, you won't be able to join another game for 10(for pve) or 3(for pvp) minutes for each party member that's still alive.

If someone really have an emergency and have to leave, he/she won't want to enter another game anytime soon anyway, so why care that much. I think this is the best solution
That idea is just as bad.
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Old Jan 12, 2007, 04:31 AM // 04:31   #32
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So... when you got a Wammo with all tanking skills, Smiting Monks (a very bad one that likes to tank and smites off of himself), a PvE touch ranger without rez, an ele with a sword, a tanking sin, and a IW mesmer with a bow because she forget IW only works on melee weapons... am I supposed to stay and waste about 20 hours failing this mission or leave and get a better group?

This thing is unfair and pointless. You want to stop leavers? Get friends or henchies/heroes. This has been discussed MANY times and have resulted in flame wars most of the time. Use the search option before posting a new thread, it helps, trust me, I did it myself!
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Old Jan 12, 2007, 07:31 AM // 07:31   #33
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/notsigned

there is a VERY big problem with this...
eventually, everyone in the party, will have to leave.
for a mission, perhaps theres a way around this, but FoW is an explorable area, and with the way you described it, the last person standing would get everything.
so then you just get people who join and go perma-afk.

No thanks.

Quote:
Originally Posted by Hyper.nl
My vote would go for a solution where the AI takes control over the character of a left player, basicly functioning as a henchman / hero.

I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character.
this, however, is a good solution.

Last edited by Akhilleus; Jan 12, 2007 at 07:34 AM // 07:34..
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Old Jan 12, 2007, 07:35 AM // 07:35   #34
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you can't prevent it, "smart" leavers will make a disconnect to ensure they dont get penalized.
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Old Jan 12, 2007, 09:48 AM // 09:48   #35
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/notsigned
i leave games myself,why?We have reasons for it.Why do people ragequit?To Make people angry.there we go!
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Old Jan 12, 2007, 10:01 AM // 10:01   #36
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Terrible idea.
Leavers are a part and parcel of every pug in every mmo. If you cant deal with it, play with friends and guildies.

/notsigned
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Old Jan 12, 2007, 10:26 AM // 10:26   #37
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Quote:
Originally Posted by Hyper.nl
My vote would go for a solution where the AI takes control over the character of a left player, basicly functioning as a henchman / hero.

I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character.
That sounds quite good to me

but taking their items, not letting them log in, adding a "jail" is just bad its a game you shouldnt be bound to it
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Old Jan 12, 2007, 11:43 AM // 11:43   #38
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Seems exploitable - what happens when a nice big crystalline drops, and I decide to be a total jerk, aggroing enemies to res. shrines, and then just go AFK until I'm the last one left in the game, getting all the loot of the entire party that had to leave to actually do anything?
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Old Jan 12, 2007, 05:31 PM // 17:31   #39
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I don't want to lose my stuff if I get "James Bond" killing my connection.

/notsigned
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Old Jan 12, 2007, 10:21 PM // 22:21   #40
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Currently when a player with Hero's leaves a map the heros remain and act as if they were Hench. Doing the same with live people might work.

I can't think of any way such a thing could be abbused off the top of my head and would support it untill somebody can show me the error in this method.

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